Search found 18 matches

by ker
Wed Feb 16, 2011 12:25 pm
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

are you sure you're using the most recent version? b/c I'm pretty sure I fixed that already...
or i didn't upload the most recent version... either way, I'm gonna check that out :)
by ker
Tue Jan 25, 2011 5:17 pm
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

oh so would I!
It's extremely slow if there are large quantities of water moving.
maybe it'll help our dear server-dev :)
maybe not, but I had fun ^^
by ker
Tue Jan 25, 2011 9:27 am
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

Placing water with a bucket works now.
Placing block type 8 might work, it's not for players anyway, so imho this is fine (makes constructing much easier, too)

and fixed a bug causing the ca not to terminate
by ker
Tue Jan 25, 2011 8:54 am
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

Hi ker, Somehow this isn't really running well on my Server. :) The script is running, water physics is disabled in settings.ini, but when i place a block of water with a water bucket, nothing happens for 5s and then the block disappears. greetz, Tybor hehe, I think I know what happens here... the ...
by ker
Mon Jan 24, 2011 10:14 pm
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

water with id9 is stationary, doesn't that mean the behavior is correct?
and yes, placing water doesn't do anything, I'll fix that asap :D

ok, native redstone is good ^^
by ker
Mon Jan 24, 2011 6:04 pm
Forum: MCServer
Topic: MCServer Script Tips & Tricks
Replies: 2
Views: 1901

Re: MCServer Script Tips & Tricks

oh templates :D here's what mine has more than yours: -- called when a player placed a block function TEMPLATE_NAME:OnBlockPlace( PacketData, Player ) local X = PacketData.m_PosX local Y = PacketData.m_PosY local Z = PacketData.m_PosZ local X2, local Y2, local Z2 = AddDirection( X, Y, Z, PacketData....
by ker
Mon Jan 24, 2011 4:16 pm
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

ah perfect :)
I'll be off coding some redstone plugin then... I'll abuse the chests for complex redstone circuits inside a single block.

I have to say, you did a really really good job on this server.
I like it waay more than the original one.
by ker
Mon Jan 24, 2011 3:32 pm
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

I tried the bridge thing on a regular mc server, the water stays in the air... I might misunderstand your idea of a bridge :D I need an exact constructed example, otherwise I can't analyze it... cellular automatons are a bitch when you try to optimize them for computation cycles btw, are you plannin...
by ker
Mon Jan 24, 2011 11:33 am
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

and yet another update, this time with minecrafty waterphysics and anomalies.
If I'm correct, not everything works in the same speed as in minecraft, but it spreads the same distance.
Again, please tell me about differences to mc-water if you see any
by ker
Sun Jan 23, 2011 7:58 pm
Forum: MCServer
Topic: Custom scripts
Replies: 34
Views: 6915

Re: Custom scripts

WTF, you are right... but it worked... damn what did I change? sorry for the buggy upload damn... I tried to emulate the water trick which can be used to make redstone change waterflows... well... sorry that's broken now :D so it's just "almost" like the water from minecraft *updating first post rig...