Custom scripts

The custom C++ server (mc.ae-c.net:7777)
GO HERE INSTEAD -> http://forum.mc-server.org/

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ker
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Re: Custom scripts

Post by ker » Fri Jan 21, 2011 12:08 pm

It is!! In version 166, which I released yesterday.

click hero for zeh new and improved interface

Code: Select all

char GetBlockMeta( int a_X, int a_Y, int a_Z );
[/quote]

aaargh, how did I not notice that... ^^
*downloading*

uniwersel1
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Re: Custom scripts

Post by uniwersel1 » Sun Jan 23, 2011 8:23 am

so what is something thats really easy to learn and ill sudy it a bit just really busy with school and other hobbies besides games

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ker
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Re: Custom scripts

Post by ker » Sun Jan 23, 2011 4:56 pm

now the script (see first post) actually reimplements the regular minecraft-water
please let me know if you see any differences to minecraft-water

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FakeTruth
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Re: Custom scripts

Post by FakeTruth » Sun Jan 23, 2011 7:42 pm

I was gonna say HOLY FRIGGIN SHIT AWESOME"!!

But then I tested it, and it doesn't looks anything like Minecraft water :( sorry
It seems extremely buggy actually.

Still I think it's pretty awesome :D
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ker
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Re: Custom scripts

Post by ker » Sun Jan 23, 2011 7:58 pm

WTF, you are right... but it worked... damn what did I change?
sorry for the buggy upload

damn... I tried to emulate the water trick which can be used to make redstone change waterflows...
well... sorry that's broken now :D so it's just "almost" like the water from minecraft *updating first post right now*

uniwersel1
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Re: Custom scripts

Post by uniwersel1 » Mon Jan 24, 2011 2:15 am

Code: Select all

// my first c++ program
#include <iostream>
using namespace std;
int main ()
{
cout<< "Hello World!";
return 0;
}
//that wasnt so hard

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FakeTruth
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Re: Custom scripts

Post by FakeTruth » Mon Jan 24, 2011 9:54 am

Holy crap that's awesome :D

Makes me wanna learn c++
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ker
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Re: Custom scripts

Post by ker » Mon Jan 24, 2011 11:33 am

and yet another update, this time with minecrafty waterphysics and anomalies.
If I'm correct, not everything works in the same speed as in minecraft, but it spreads the same distance.
Again, please tell me about differences to mc-water if you see any

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FakeTruth
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Re: Custom scripts

Post by FakeTruth » Mon Jan 24, 2011 3:22 pm

Wow, just wow. Amazing man :D It's almost like the Minecraft original water, and it's smooooth!

There are some subtle differences where can't put my finger on. One thing though, is that if you let water flow over a bridge and then remove the entire bridge, the water will stay there floating in the air (and spreading) while the normal Minecraft water would flow away. When you remove source/spring block, all the water will flow away though, so that works just fine.

I'm impressed :D
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ker
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Re: Custom scripts

Post by ker » Mon Jan 24, 2011 3:32 pm

I tried the bridge thing on a regular mc server, the water stays in the air...
I might misunderstand your idea of a bridge :D
I need an exact constructed example, otherwise I can't analyze it...
cellular automatons are a bitch when you try to optimize them for computation cycles

btw, are you planning on creating redstone in c++ or in lua?

and what's the eta on storages and furnaces? :D

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