Custom scripts

The custom C++ server (mc.ae-c.net:7777)
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FakeTruth
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Re: Custom scripts

Post by FakeTruth » Mon Jan 24, 2011 3:44 pm

You're right!! It does do that in singleplayer too :P

Chests do work already, though everything opens up as a single chest, even if it's a double chest ( double chest acts as two single chests ).
Still haven't done anything with furnaces yet, but I guess once I start working on them it'll be done pretty quickly
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ker
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Re: Custom scripts

Post by ker » Mon Jan 24, 2011 4:16 pm

ah perfect :)
I'll be off coding some redstone plugin then... I'll abuse the chests for complex redstone circuits inside a single block.

I have to say, you did a really really good job on this server.
I like it waay more than the original one.

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Re: Custom scripts

Post by Tybor » Mon Jan 24, 2011 6:18 pm

Hi ker,

Somehow this isn't really running well on my Server. :)

The script is running, water physics is disabled in settings.ini, but when i place a block of water with a water bucket, nothing happens for 5s and then the block disappears.

greetz,
Tybor

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Re: Custom scripts

Post by FakeTruth » Mon Jan 24, 2011 7:24 pm

Oh, yeah I forgot to tell you that when you place a water ( with ID 8 ) nothing happens until you place a block, or rightclick next to the water block, then the water starts flowing.

When placing water with ID 9, nothing happens at all.
I'll be off coding some redstone plugin then... I'll abuse the chests for complex redstone circuits inside a single block.
Lol, I forgot about your redstone question. Yes I will be implementing redstone natively, and I don't think it'll be very hard... but obviously it will take some time and I'm kinda busy at the moment.
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ker
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Re: Custom scripts

Post by ker » Mon Jan 24, 2011 10:14 pm

water with id9 is stationary, doesn't that mean the behavior is correct?
and yes, placing water doesn't do anything, I'll fix that asap :D

ok, native redstone is good ^^

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ker
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Re: Custom scripts

Post by ker » Tue Jan 25, 2011 8:54 am

Tybor wrote:Hi ker,

Somehow this isn't really running well on my Server. :)

The script is running, water physics is disabled in settings.ini, but when i place a block of water with a water bucket, nothing happens for 5s and then the block disappears.

greetz,
Tybor
hehe, I think I know what happens here... the bucket doesn't actually place a water, it "places a bucket" on the server... I'll fix that too

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ker
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Re: Custom scripts

Post by ker » Tue Jan 25, 2011 9:27 am

Placing water with a bucket works now.
Placing block type 8 might work, it's not for players anyway, so imho this is fine (makes constructing much easier, too)

and fixed a bug causing the ca not to terminate

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Re: Custom scripts

Post by Tybor » Tue Jan 25, 2011 4:54 pm

Oh yeah! :shock: Really cool 8-)

Nevertheless i would like to see this implemented in MCServer natively :D

greetz,
Tybor

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ker
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Re: Custom scripts

Post by ker » Tue Jan 25, 2011 5:17 pm

oh so would I!
It's extremely slow if there are large quantities of water moving.
maybe it'll help our dear server-dev :)
maybe not, but I had fun ^^

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Re: Custom scripts

Post by FakeTruth » Wed Feb 16, 2011 10:56 am

Wow, this is kinda not wanted behaviour lol!!
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The whole server was flooded by a couple of water blocks :O
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